![]() Primarily, the limitations of the DSi affect gameplay and performance in such a way that, unfortunately, the fluidity of the experience is compromised. While the gameplay is for the most part a success, there are some issues with this version of the title that drag it down. As things progress, you may finish a set of levels only to discover that you don’t have enough stars for the next box, meaning that you can’t simply blast through the game achieving the bare minimum scores. Progress to the next box is not just down to beating the previous 25 levels, but also collecting a set number of stars: with three in each level, it's sometimes a tough challenge to retrieve the lot and successfully get the candy to Om Nom. As mentioned previously though, there are new items and puzzle variations throughout the title, keeping your interest piqued. In one sense each box is basically a colour palette swap, as the puzzles often take place on an area around the size of two or three screens. There is a decent amount of content on offer in this DSiWare edition a total of 100 levels are divided evenly between five themed ‘boxes’. Due to each attempt taking a matter of seconds with a retry available immediately, you could conceivably find time melting away as you aim to progress through the game. Some require you to maintain a certain swing and momentum to the rope, while others necessitate quick thinking and reactions. After a few gentle early levels you’ll quickly discover why this title has been addictive to so many: these are some fiendish puzzles. Simple controls do not necessarily mean an easy game, however. As you would expect of a puzzle game designed solely for touchscreens, it all feels intuitive and easy to play. Holding the DSi on its side - in a 'book' style - you cut ropes with a simple swipe of the stylus, while there are also air balloons to tap, bubbles that enable the candy to float and moveable anchors to manipulate the angle and tension of the line. What follows is a physics-based puzzle game where you cut ropes to swing and manoeuvre the candy into Om Nom’s mouth. The premise of Cut the Rope is simple: a cute alien called Om Nom is hungry for candy, and it’s your job to make sure that he gets it. The question is, does this title succeed on the DSi, or does it miss out on the candy? Now one of the biggest hits from those rival platforms, Cut the Rope, has finally arrived on DSiWare. Happy Mania.There has been much debate in gaming circles about Nintendo’s digital offerings and the competition from smartphones and tablets. ![]() Madcap tried to take away my WrestleMania moment after I defeated Corbin, and I took out those ropes to prove if you get too close to old Drew McIntyre, Angela is gonna taste some action. “A lot of people have been saying I don’t know if that thing’s real, he’s always swinging it around. “The thing about Drew McIntyre, if I could be serious for a minute, is that I’ve got something that’s big, heavy, and all the ladies are always trying to touch…of course, I’m talking about my sword right here,” said McIntyre. And did you see that moment where old Drew McIntyre was the first person ever to kick out of the End of Days? Oh, Corbin is a sad Corbin right now.”Īs for his reasoning behind destroying the ring, McIntyre noted that the ladies are always trying to touch his sword, and he wanted to show that it could do some real damage. “Good time beating up Corbin, a good time with the WWE Universe out there. “I don’t know if you noticed, I was having a bit of a good time,” said McIntyre. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |